April, 2003

NOTE: these lessons are primarily aimed at aspiring game designers, but many of the concepts described herein also apply to those who aspire to other types of jobs in the game industry. This lesson is subject to changes and improvements; reader comments are welcome.

Frequently Heard on the comp.games.development.* newsgroups, on the IGDA boards, and on my own Game Design bulletin board:

Okay, well, you get the idea. A lot of people are talking about the difficulties of the game biz - getting a degree, getting a job, working at the job, keeping the job.... Or just looking for an easy way in. IF IT WAS EASY, EVERYBODY WOULD BE DOING IT! Sorry, didn't mean to shout. Just good to let it all out once in a while.

The problem isn't that the game industry is difficult. The problem is the attitude of the people who are moaning about how hard it all is.


Do this. Make a list of things that are easy.

Go ahead, I'll wait.

Done? Good. On that list...

Nothing in life is without a price.

The better the thing, the higher the price.

The price for a career that you desire is that you have to work hard to attain it.

Remember the three P's that I mentioned in a previous Lesson: passion, perspiration, and perseverance. All three are part and parcel of the process (darn, is that another three P's?) of getting a career that you desire.

If you're looking for an easy thing to be when you grow up, there is one - on the dole, with food stamps. It's an easily attainable thing to become. Just keep looking for the easy way, and you may well wind up there.

Some other quotes, overheard elsewhere:

And in closing (this is going to show my age but what the hell), this topic reminds me of this song...

Want more on this topic? If you haven't read Lesson 3 yet, check out the section on Winners Vs. Whiners.

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© 2003 Tom Sloper. All rights reserved. May not be re-published without written permission of the author.