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FAQ #35:
More About Submissions

Originally written: January, 2004. Latest update: January, 2013.

In article 21, I wrote about how to pitch your game concept to a game publisher. But as often happens, there were a couple of gaps in what I wrote. The purpose of this article, then, is to answer the two questions that some readers of article 21 still ask:

a. What should I put in my submission?

b. If by some miracle, a game company wanted to license my idea, what kind of remuneration is possible to get?



To reiterate - it's unlikely that a novice designer ("Street Corner Joe") will succeed in licensing his intellectual property to a big game company. But now you probably have a better idea of the answer to the question about game deal finances.

If you want to play in the pool,
be prepared to swim with the sharks.

- NPR, 6/16/04

Some apropos questions (and answers) from the Game Design Q&A bulletin board...

Gamasutra has an excellent article that goes much more in depth into this subject.

And read Dan Marchant's guide for pitching, at

If your pitch is successful and you get an offer, there are legal things you need to know. Go to and find the archived article from February 2009.

Check out "Presentation Zen" at

Guy Kawasaki's "10/20/30" rule for pitches could be useful too!

From E3 2006 - Indie Game Devs: 'Forget It' - Developers tell aspiring game makers the ugly truth (Red Herring reorganized their site since 2006. If you find a direct link to the article, please email it to me).

Also: check my article on game finances. It's FAQ 62.

Are you a BOARD GAME guy, not a video game guy? Our Books FAQ includes some books just for inventors of board games. Sorry the FAQ isn't better organized, but trust me, there are some real gems listed there. And read FAQ 20 too.

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© 2004-2013 Tom Sloper. All rights reserved. May not be re-published without written permission of the author.