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SLOPER ON MAH-JONGG

By Tom Sloper
July 23, 2017

Column #683

American Mah Jongg (2017 NMJL card). Defend!

1. The hot tiles are winds and numbers. Not enough information. And maybe it's too early to worry about being defensive. Nobody could blame you if you throw a tile to this (unless it's late in the game, and she wins on a W-D hand, and there were windy clues among the discards).

2. The hot tiles are 2D 4D and soap (I leave it to you to spot the hand this time). Soap is a key tile; if you see three or more soaps dead on the table, call her dead.

3. The hot tiles are 1B 3B F G. G is a key tile; if you see it dead on the table, Thirteens is where it's at. Unless you see all four of 1B or 3B dead on the table. See where I'm going with this?

4. Her hot tiles are 3B 5C 5D and F. Watch for clues as to which hand she might be making.

5. Her hot tiles are 1C and F.

6. Don't know what she thinks she's doing, but there's no such hand. Call her dead. And before you give me "we don't call one another dead in our game," consider that calling a player dead is a valid and fair feature of the game. When another player stops picking from the wall, your chances of winning increase.

7. You've heard this before: when the exposures are not valid, you can and should call her dead.

8. Easy one. Her hot tiles are 4C 8D.

9. Good news and bad news (for your opponent): the hand does indeed exist on the 2017 card, but it's not supposed to be exposed. Call her dead.

10. Easy one to spot. Her hot tiles are 6C 6D.



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Need rules for American mah-jongg? Tom Sloper's book, The Red Dragon & The West Wind, is the most comprehensive book about the American game, including official rules not in the outdated official rulebook. AND see FAQ 19 for fine points of the American rules (and commonly misunderstood rules). AND get the official rulebook from the NMJL (see FAQ 3).

Where to order the yearly NMJL card: Read FAQ 7i.


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