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By Tom Sloper
August 8, 2010

Column #462

American Mah Jongg (2010 NMJL card). Continuing defense by the numbers.

1. Ones and twos must be Consec., right? Only one little problem; this one doesn't fit. Call her dead.

2. Easy. Consec. #2, the perennial easiest hand on the card. Threes and fours in the other two suits are hot.

3. Consec. #5. 3D and F are hot.

4. Consec. #4. Reds and flowers are hot.

5. Has to be a quint hand, right? Wrong. Call her dead.

6. Quints #1. 3B is hot.

7. Pung and kong same number same suit? What is she thinking? Call her dead.

8. Like Nos. #2. R, 2D, and soap are hot.

9. Like Nos. #1. 2D and F are hot.

10. Um, no. No hand needs two kongs of any number in one suit.

11. There's no "like nos." hand in Quints. She's dead.

12. Consec. #2 or #3. The hot tiles are 1B, 3B, R, 4C.

13. This one no workee. She dead.

14. Consec. #4. Hot tiles are soap, F.

15. Consec. #5. Hot tiles are 1C, 4C, F.

16. Quints #3. Flowers are hot.

17. Quints #1. 1B is hot.

18. Call her dead.

19. Oh so dead.

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Need rules for American mah-jongg? Tom Sloper's book, The Red Dragon & The West Wind, is the most comprehensive book in existence about the American game. AND see FAQ 19 for fine points of the American rules (and commonly misunderstood rules). AND get the official rulebook from the NMJL (see FAQ 3). Linda Fisher's website is the only website that describes American rules:

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